Hard Surface production pipeline – from a technical perspective
Within Guerrilla, our team is dedicated to creating all hard surface assets for our game, varying from preparing assets, outsourced assets, texturing, shading and providing technical support.
We form a small multi-national and goal-driven group who are creative problem-solvers.
As a Technical Asset Artist, your main tasks and responsibilities are:
Are you a Technical Asset Artist with the following experience and expertise?
If you are up for the challenge, you can apply until August 1st, 2019 by hitting the “apply now” button. For more information, please contact Wessel Haytink (Studio Recruiter) through .
Be sure to submit your CV, Cover Letter and portfolio where you highlight your best and most recent work. We really prefer seeing images as opposed to videos.
Vul in waar je vergelijkbare vacatures zoekt en vergeet je e-mailadres niet!
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