Become a collaborator on our technical animation team and take part in the design and implementation of high-end animation state machines
The Technical Animation Team is a multi-disciplinary group focused on the . As a collaborative team, you will work closely with the Animation, Code, and Design teams to help define goals and implement them accordingly. Having a dedicated Engine Tools team, you will also work closely with the Engineering team to develop the animation tools and workflow, and to troubleshoot run-time issues.
Guerrilla is looking for an ambitious individual with a proven track record in the design and implementation of animation systems and state machines to join our Technical Animation Team.
Being part of our team you will collaborate with our Design, Code, Engine and Animation teams to help meet our aesthetic and in-game requirements while working within technological specifications. You will assume responsibility for the design and creation of our animation state machines from their conception and onward.
As a Technical Animator your main responsibilities will include:
We'd love to hear from you if:
If you are up for the challenge, you can apply before April 30th, 2020 by hitting the “apply now” button. Be sure to support your application by a showreel showing off any recent and work relevant to the position. For more information, please contact Riem Halawani (Studio Recruiter) through .
Vul in waar je vergelijkbare vacatures zoekt en vergeet je e-mailadres niet!
We heten wel YoungCapital, maar iedereen is even welkom. Ook als je al wat meer ervaring hebt. Meer weten? Check onze FAQ.