With your artistic eye, you love to review, mentor and inspire external artists
Our 3D Character Artists form a small multi-national and goal-driven group who are by nature creative problem-solvers. The team has a thirst to create groundbreaking real-time characters and value coaching and giving feedback in order to achieve technical and artistic excellence. The team punches above their weight by working closely with a host of external partners, enabling the production of a large variety of content while retaining a tight-knit culture.
As a 3D Character Artist, your main tasks and responsibilities are:
We’d love to hear from you when you:
If you think you’re up for the challenge, we’d love to hear from you! Be sure to submit your CV, Cover Letter and portfolio where you showcase your best and most recent work. We really prefer seeing images as opposed to videos and our focus is on (photo)realism rather than on stylized portfolios.
If you have any questions, feel free to contact Wessel Haytink (Talent Acquisition) at firstname.lastname@example.org.
To prepare your application, we would advise you to watch this 2018 GDC talk where Daniel Calvert discusses how we approached the challenges of making characters for Horizon Zero Dawn:
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