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Principal Character Artist in Amsterdam

Amsterdam | Noord-Holland | Artistiek / Creatief / Ambachtelijk | ICT / IT / Programmeur | Fulltime (startersfunctie)

Guerrilla is looking for a Principal Character Artist who has the drive to push our character art to the next level, and who understands that great video game character art starts – but does not end with –amazing sculpture. The successful candidate will be the central figure of a small character team, including freelancers and external partners.


What you will do
  • You will set high quality standards for your team and the studio as a whole, and ensure that those standards are maintained by setting processes and convention, then supervising and tutoring;
  • You will supervise and inspire your colleagues to greater heights by actively mentoring and training the character artists on your team, both creatively and technically;
  • You will review assets to make sure they meet the quality standards you’ve defined;
  • You will work closely with the Art Directors and Lead Artists to ensure high quality output that is stylistically consistent.
Who you are
  • You have expert-level understanding of game character creation from production, from modeling, to surfacing, to rendering and articulation;
  • You have the confidence and ambition to beat the best of what’s out there. Specifically:
    • You understand surfacing and lighting, both from an artistic and technical POV, and know how to create truly believable materials;
    • You have an appreciation of rigging and articulation, and can build characters for perfect deformation;
    • You’re a master of anatomy, in terms of both form and motion;
    • And last but not least – you’re a world class sculptor, who can work in any style – real or expressive, hard-surface or organic.
  • You’re not intimidated by the technical side of games production. You know real-time computer graphics inside and out, and keep yourself at the cutting edge. You understand how to get the best from the hardware without compromising performance or stability;
  • You understand the difference between co-operations and collaboration, and know how to get the most from collaborating with individuals outside your own discipline;
  • You’re open to and will act on criticism and feedback. You can take, understand and apply art direction, even if you might not personally agree;
  • You have a realistic appraisal of your own strengths and weaknesses, and you’re constantly striving to improve. You keep abreast of all the latest technology, workflow tips and tools;
  • You have the knowledge to establish effective pipelines and processes, and the ability to set the standard for the rest of the character art team;
  • You have experience working with freelancers and subcontractors.
  • You have a solid understanding of game design principles and an appreciation of how character art decisions can affect both playability and design production.
  • You’re high on initiative, have great written and verbal communication skills, and know how to manage your time effectively.
Application Advice
  • All applications MUST contain a portfolio of work
  • We review countless applications. Follow these golden rules when submitting a portfolio:
    • Start with your best and most recent work
    • Only include material that you’re confident will impress us
    • Focus on the discipline you’re applying for. If you’re an asset artist you need to show us game ready assets. Only include other work if it’s relevant
    • Make sure it’s presented in a format which is easy to access and read
    • Remember that this is a games development position. Work examples in games and game engines are more valuable to us.
  • Our interviews are direct and challenging. Make sure you prepare and research beforehand.
  • Working in the games industry is not always a creative wonderland and can sometimes be frustrating, tedious or difficult. Research and ensure that your expectations are realistic.

Extra informatie

Fulltime (startersfunctie)

Helaas, deze vacature is niet langer actief. Je kunt daarom niet meer solliciteren.

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Principal Character Artist in Amsterdam

Guerrilla is looking for a Principal Character Artist who has the drive to push our character art to the next level, and who understands that great...

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