Beschrijving
What you will do
- You will build the decision logic which commits to drives for fun, systemic gameplay in collaboration with systems designers;
- You will work together with animators to make characters come to life through believable and fluid motion;
- You will assist quest designers with the creation of robust, bespoke experiences;
- You will research new techniques and tools that will improve the content creation workflow, and raise the bar in terms of character behaviour quality;
- You will extend and refactor the AI code base for performance, maintainability, and reliability.
Who you are
We would love to hear from you when you:
- have at least 2 years of programming experience;
- can cooperate productively with other disciplines such as design, animation, visual effects and sound;
- have a deep understanding of modern AI techniques as used in AAA games;
- are able to use existing or new techniques to craft exciting NPC gameplay;
- like to keep track of the current state of the art through articles and conference proceedings;
- have a supportive and helpful attitude;
- have a strong interest in developing exciting gameplay;
- are comfortable working with a large code base;
- can work in a structured way, in C++, to generate easy to understand code while still keeping track of memory / performance aspects.
Interested?
If you are up for the challenge, you can apply by hitting the “apply now” button. For more information, please contact Riem Halawani(Studio Recruiter) through recruitment@guerrilla-games.com.
Be sure to submit your CV, and code sample(s) where you showcase your best and most recent work. We would love to see C++ code examples showing structured programming and a demo presenting relevant work to the position.
Extra informatie
- Status
- Inactief
- Plaats
- Amsterdam
- Dienstverbanden
- Fulltime (startersfunctie)
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