Guerrilla, the Amsterdam-based developer of Horizon Zero Dawn, is looking for a Network Engineer to support us is in the making of an exciting unannounced title.
Our Game Tech team builds reliable, maintainable and performant game systems. We work with e.g. gameplay programmers, designers and artists to give them the tools they need to build the game. Among other things, we deliver an animation system, a visual scripting system, part of the cinematic pipeline, high level streaming systems, the physics engine integration, an analytics framework as well as the networking layer for both game client and server.
To sync multiple game clients in real time we’re using C++ and a custom UDP based protocol. All clients connect to a messaging hub which relays any message sent to it to all other players (hiding player IPs and preventing firewall issues). This hub runs on Linux on Amazon EC2. For everything that is not latency critical we use industry-standard web technologies: Java, Tomcat and Spring.
For information on the server technology for one of Guerrilla’s previous titles, Killzone Shadow Fall, please read:
If you are up for the challenge, you can apply by hitting the “apply now” button. For more information, please contact Riem Halawani (Studio Recruiter) through recruitment@guerrilla-games.com.
Be sure to submit your CV, Cover letter, and code sample(s) where you showcase your best and most recent work. We would love to see code examples showing structured programming and a demo presenting relevant work to the position.
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